you ever felt frustrated with being forced to play a game you didn't want to
participate in? You know you have something important to do, but someone is for some reason convincing you that you have to
play the game. You think to yourself; "playing Monopoly can't possibly be more
important than what I actually need to do". You may sigh, be a little irritated and reluctantly accept,
thinking you can do the important things later.
However, later on when you are trying to pick up where you left out, you find
that someone else is forcing you to play yet another game you don't feel like
playing. With other words, you never seem to get your things done.
Under those circumstances, at
least you know that you are being pulled. How about if there was a game that you
participate in, and you don't even know it? A game in which you set no rules
whatsoever, but someone else does it for you, and you are not even aware of it.
The game may even be so sophisticated that you think that you are setting
the rules. In this game the goal is to create total control and enslavement
of the losers. This game actually exists, and I call it "Global Chess".
Global Chess is the game
where a few Elite players, the so called Illuminati or Moriah are setting the rules, being the ones who move the
rest of the players on the chess board. You and I and most of the global population are the Pawns. The
are the Game Creators, who play both sides of the game, and the
rest of us, players on different levels, are the pieces on the Chess Board.
There is an illusion that the chess game has two opposite sides, black and
white, but that is only an illusion. Both the black and the white pieces have
the same goal, and it doesn't matter which side wins. Both sides are controlled
by the same Masters, the Game Creators. The illusion of opposite sides in the
game is only put there to make the game more interesting for the players on the
chess board (or more traumatic if you want). Here we have the wars and conflicts
of the world. As the Creators control both sides; whomever wins, it serves the Masters anyway.
Imagine a Chess Game that has been played since ancient times, from generation
to generation, and you would have what I call "Global Chess".
The game of Chess translates
pretty well to the global scene. Most of the players on the Chess Board don't
even know that the Game Creators, who remotely and secretly move the pieces, exist. They are
above the game, and the players (us) believe that we are creating the game as we
go along; that is if we even know we are part of the game. Just like
in Chess, we can translate the pieces to different functions, to make the
analogy more visualized:
The King: This would
be the Presidents, Kings, dictators, prime ministers of the different countries.
The Queen: Same thing,
but the female aspect of it.
The Rooks: The covens,
castles, churches, and other locations where occult rituals of the secret
societies are practiced.
The Bishops: The
religious leaders; the gurus of cults and sects; the Grand Masters and/or higher
initiates of the Secret Societies, like the Freemasons and others; the Chief
Directors of Mass Media and Business; high- and middle level politicians etc..
The Knights: Those are
the knights of the secret societies, the initiates on lower or middle levels;
members of cults and religions; the Mass Media - no one knowing what is really
going on, but used by any of the above to accomplish a goal they are not aware
The Pawns: The rest of
the population, the sheeple, who know absolutely nothing and are totally
caught up in the game, not understanding how to end it and that there is a game
in existence at all. The pawns are all "disposable", used for accomplishing
movements towards checkmate; the end of the civilization as we know it. If necessary, you can suspend them, if the
suspension leads to that the game moves forward. Sometimes, like in war, the
Pawns are used carelessly and are killed in thousands without accomplishing
anything in ratio to the loss, but according to the Game Creators, this
is nothing to worry about. They have lots of more Pawns to play with, and when
the game is won, most of the Pawns are not needed anyway.
If we expand this analogy, we
can see that even the Kings and Queens are not the decision makers. Even they
answer to the Game Creators, who pull the strings and move the pieces.
The higher up in the hierarchy of the Chess Game, the more careful the Game
Creators are to protect their players, but if necessary, they can still
sacrifice them. However, they are treated with more respect than for example the
this still in mind we can take a look at the world situation. Now we can
hopefully see that we are all stuck in a game we did not create, but somewhere
along the line agreed to play in; consciously or unconsciously. Although I call
it Global Chess the Illuminati call it the New World Order. The game has come
creeping upon us through the eons, and we, the players, have been created and
played with little by little, bit by bit, in effort to create a game where the
players are not aware they are part of it. Because if the players had their own
ideas of how the game should be played, the Game Creators would have a
harder time to win - and win they must; otherwise, if they lose, the game itself
will hit them hard - very hard, and they don't want that to happen, of course.
Therefore they have to be brutal and ruthless to avoid us players to understand
the real meaning of the game.
How do you create a game
where the pieces and players are not aware of that a game is going on? Well, it
is quite tricky and it takes a long long time to accomplish a checkmate in a
game like that (it has taken thousands of years to come this far). The Creators
definitely would like it to be over and done much faster, but that would
jeopardize their own safety. The players (and the players are many in
numbers) can easily outdo the Creators or the game. There is a chance this would happen,
especially when the outcome of the game is contrary to what the pieces and
players of the game want. The Creators need to be very careful and covert. The
best thing is to hide and be as invisible as possible, or pretend their role in
the game is different from what it really is. Therefore they keep a very low
profile, and even dedicate themselves to charity (many of them are
philanthropists) to balance their evil and to fool the players in the game. When
the Rooks and the Bishops are attacked by the Pawns, the Creators have taught the
Bishops to save the game by referring to the illusion of good that the Game
Creators are doing on a daily basis, while the evil purpose of the game is well
hidden behind this front illusion. This will fool the majority of the pieces, and
those who don't easily get fooled will be ridiculed by the other players, and shown "proof" that the
players on the higher levels of the hierarchy are doing good things that benefit
the lower levels; "proof" implanted by those who don't want the truth to be
Now, the Game Creators are
not stupid. They know that when so many pieces and players are part of the game
(and they need to control them all), there are always a few players who will not
follow the rules of the game, and there will be those who don't want to play
anymore and who start opposing the game. This is not acceptable, because
although the game is complicated and there are games within games, all those
chess games need to have the same goals and outcome. We are not allowed to
change the rules without permission from the Creators, and we can definitely
not quit and/or go against the rules. This was another hard thing for the Creators
to prevent and think of a solution for. So they brainstormed about it, knowing it would take too
much of their time and effort to take care of those "rebellions" themselves,
especially as the Creators still are outnumbered. The rebellions could be
dangerous to the game in the long run. However, the brainstorming had a
brilliant outcome. The Creators decided to let the players police
each other, so everybody could be "kept in check". To be able to accomplish
this, the players need to be lied to constantly, and deceived regularly. It also
means that it is very important that no one - not even the Top Players of the
game (the Kings, Queens, and the Bishops), know the truth - only the Creators. So by implanting an illusion of
reality (done via media) and hiding all information that would jeopardize the outcome of the
game, the few could beat the many. Even better, why not reverse everything? Say that
good is evil and evil is good! This way the Creators, who don't have the
players' best interest in mind, can be the good guys, and those who oppose the
game can be the bad guys. Brilliant! The Creators were pretty satisfied with
themselves and implemented those new ideas into the game.
It worked beyond expectations!
For a while...
Suddenly they noticed that the players had too much time at their
convenience, which created a problem. Too many players had too much time to
think, and lo and behold! If this would continue, too many players could come
together and destroy the game!!! New brainstorming, new brilliant ideas ... The
Creators need to keep the players real busy with playing the game, and give them
basically no time to do anything else than playing. This means they had to
change the rules a little bit, so the players became so busy playing the game
which they didn't know they were playing; they had no time to think.
The Creators also noticed,
much to their satisfaction,
that even though more and more players started finding out that something was wrong,
they didn't do anything to change the rules or oppose the game. Why? Because they had no time(!) A few
players, who did not have the time either, took the time anyway and started
informing and educated the rest of what was actually going on, and told them
about the game that only a few want to play. Those "rebellious Pawns" thought it
would be an easy thing to educate the rest to leave the game and be free to do
whatever they wanted to, but to their surprise they noticed that the contrary
was true. Many players could no longer see the truth even if it was pointed out
to them. They were so well policed by other players to believe
differently, they were scared what other players would think, they were afraid
of being ridiculed, so they in their turn started attacking the rebellions, who wanted
everybody to be free and happy. Other players could see that the rebellions were right,
but they were so busy playing the game that they had no time to care. They had been taught that if they leave the game, bad things will happen and
they will not survive. So they figured it would be much easier to play it safe and keep things the
way they are.
* * *
This is where we stand today:
more and more people are finding out about this game being orchestrated above
their heads, but few are doing anything. We are at a point where the Creators,
the Illuminati, are so arrogant about it that they no longer care to stop the
rebellions, unless one or two of them become too much of a threat.
They think that their plan is so well mastered that the problem will take
care of itself, like described above, and the players are too stupid to be a
threat to them. They consider themselves being the shepherds, who keep the sheep
in the fold. With people policing each other, been
threatened with fear and terror for so long, and being so busy taking care of
their lives and struggles, the Illuminati count upon the mind controlled masses
to take care of the rebellions, so they don't have to do it themselves.
Unfortunately they are partly right.
We all know how busy we are,
and we all feel insecure about the future for ourselves and our children, but
only because this is the nature of the game; the way it is set up. Hardly nobody
has enough money or resources to feel safe, and benefits and security is being
cut back on, world wide. Therefore we work constantly to make enough for a
living, and to perhaps put something aside for the future when we are retired.
Because we fear that the society will not take care of us (even though we are paying taxes), and
Illuminati created terrorism is put upon us, life becomes very hard and unsafe.
Then, when someone tells us we have to let go off all that we are doing to safeguard
ourselves, to be able to be free, few believe it, or are willing to take that
But the above insecurity and
struggle is only true as long as we are playing the Chess Game. We need to ask
ourselves: why do we struggle so much when there is so much money in the world
and an abundance of food? It only makes sense if we know that someone wants it
to be that way. A sane government could easily change things around, but they
don't. Don't we need to ask ourselves why this is? Isn't it time to re-evaluate
our beliefs? Do things really go in the right direction?
The only reason bad
conditions persist is because someone wants them to persist and is working very
hard to keep them there. We have to ask ourselves who this "somebody" really is.
Is it maybe Saddam Hussein? Or is it George Bush, perhaps
No. "Evil-doers" as one evil-doer so well described himself and others, are only
players in the Chess Game. Players can be replaced,
and are eliminated regularly when they have played their part, for other
"evil-doers" to come up front. Players are put on the Chess Board by the Game
Creators to enhance the game, and the way to stop the evil game is not to eliminate the
"evil-doers", but to stop the Creators from continuing the game. We can easily
do that if we come together. We outnumber them by billions, and the game could
be over in an instant if we really dared to break our patterns and stop playing
their silly power-game. I truly believe that man is good, and if the invisible
evil was eliminated, we would be free to create our own games, where everybody
wins. I am not promoting violence, as I don't believe that the end
justifies the means, but I do believe the Illuminati needs to be stopped
immediately. I am not saying we should kill anybody; this has been done enough
already, we just want to "disarm" them. And we need to do it NOW, before we
all become checkmate.
Wes Penre is the owner of the domain
Illuminati News and the publisher of the same. Please also check
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